Rules
Current 2010 FIBA MEN’S rules apply in all games subject to the following modifications:
1. (i) All DREAM games are "stop time", and will consist of two (2) 20 minute halves and overtime (if necessary). (ii) EAST & WEST games will consist of two (2) 20 minute halves. The last twenty (20) seconds of the first half and the last two (2) minutes of the second half are "stop time". Each overtime will consist of a two (2) minute period with "stop time" for the last minute.
2. Each team has three (3) time outs per game. These do not carry over into overtime. In each overtime period, each team receives one (1) time out. Additionally, the player with the ball can call timeouts.
3. Double bonus free throws will be in effect after the seventh (7th) team foul. Players may enter the free throw lane on the release of the ball, while the shooter and any player outside the 3-point line must wait until there is contact. The low block must remain empty at all times.
4. Each team must wear uniforms that are of the same color and with distinct numbers designated on the front or back. Players may not tape numbers. Each team should have two sets of colored shirts (one light color and one dark color).
5. Players may not wear jewelry, casts, or protruding braces. Taping of jewelry is not allowed. Violation of this rule is a technical foul and the player must remove the jewelry/items in question.
6. Each team must begin the game with five (5) players.
7. Teams are required to be present 15 minutes prior at their designated court, as game times are only approximate. The penalty for not being at the court at the required time will be one point per minute. Following ten minutes, the game is a forfeit.
8. Each player is allowed SIX (6) personal fouls and on the SIXTH (6th) foul that player will be disqualified. After fouling out, a player may not re-enter the game. A team may continue to play with less than FIVE (5) players; however, once a team has three players or less, the game will end and the team will forfeit regardless of the score of the game.
9. Flagrant fouls will be penalized with free throws and/or ejection from the game. Fighting is strictly forbidden and players and/or teams may be disqualified from the league. The following penalties will be assessed at a minimum: 1st fight – player/players will be disqualified from the league. 2nd fight – team will be disqualified from the league. Other penalties may follow at the discretion of the DREAMLEAGUE board.
10. 2 technical fouls in one game shall result in automatic ejection and may result in other penalties as decided by the DREAMLEAGUE board.
11. Players may only participate on one team in one division unless permission is granted from the DREAMLEAGUE BOARD. Any player caught playing on another team will result in the disqualification of such player and each team that he or she played with during the league.
12. After the initial jump ball to begin the game, all jump balls will be decided by the alternate possession rule.
13. TEAM FORFEITS: Any team that forfeits a game either by not showing up on time or walking off the court during a game may be disqualified from the league pending the decision of the DREAMLEAGUE Board.
14. Tie Breaking Procedure: A) Two team tie – head to head, win/loss between the two teams tied. B) Three team tie – to determine first place: head to head W/L among three teams tied, then total point differential of the three teams tied against each other if necessary. To determine second place: head to head Won/Loss. C) Four team ties – settle the highest ranking team first, then revert back to three team tie break rules, and so on. If any point differential ties exist after taking the sum total of all tied teams, then total point differential of all teams in your division is the next tiebreaker.
15. Conduct: DREAMLEAGUE has a zero tolerance policy regarding fighting and acts of violence. Please see paragraph 9 for penalties for fighting during games. Any player or team personnel committing an act of violence will be (i) ejected from the game, (ii) disqualified for the remainder of the league and (iii) asked to leave the venue immediately. If circumstances warrant, violators will be remanded to local law enforcement authorities. Also, at staff/director’s discretion, any player, coach, team support personnel, league participant, or fan exhibiting conduct unbecoming to the event may be subject to disqualification from the league and ejection from venues at any time.
16. Other rules: The DREAMLEAGUE Board may make any other decisions in the interests of sportsmanship, fairness, time, etc. These decisions are final.
PLAYOFF ELIGIBILITY
1. Player must have played at least 1 Regular Season game for the team.
2. Top 8 Teams in each Conference make playoffs.
REGISTRATION
1. FULL LEAGUE FEE is due by the 1st game of the regular season.
2. Once the regular season has begun and full league fees paid, there are no refunds under any circumstances.
3. Cash, personal cheques, company cheques, as well as online payments are all welcome.
SCHEDULING
1. Schedules will be posted 2 weeks in advance once teams are finalized. Written notice to reschedule must be made a week in advance to info@dreamleague.com.hk.
2. Schedules on our website www.dreamleague.com.hk are FINAL. Teams may request for rescheduling as per (1) above as long as the opposing team agrees to the change. Opposing teams have the right to refuse.
3. A HKD $500 fee will be charged for all rescheduled games involving renting of new courts and hiring referees.
ACKNOWLEDGEMENT OF RISK OF INJURY CLAUSE
As a participant in Dreamleague, you recognize and acknowledge that there are certain risks for physical injury and you agree to assume the full risk of physical injuries, including death, damages of loss which you may sustain as a result of participating in any and all activities connected with or associated with Dreamleague.
1. (i) All DREAM games are "stop time", and will consist of two (2) 20 minute halves and overtime (if necessary). (ii) EAST & WEST games will consist of two (2) 20 minute halves. The last twenty (20) seconds of the first half and the last two (2) minutes of the second half are "stop time". Each overtime will consist of a two (2) minute period with "stop time" for the last minute.
2. Each team has three (3) time outs per game. These do not carry over into overtime. In each overtime period, each team receives one (1) time out. Additionally, the player with the ball can call timeouts.
3. Double bonus free throws will be in effect after the seventh (7th) team foul. Players may enter the free throw lane on the release of the ball, while the shooter and any player outside the 3-point line must wait until there is contact. The low block must remain empty at all times.
4. Each team must wear uniforms that are of the same color and with distinct numbers designated on the front or back. Players may not tape numbers. Each team should have two sets of colored shirts (one light color and one dark color).
5. Players may not wear jewelry, casts, or protruding braces. Taping of jewelry is not allowed. Violation of this rule is a technical foul and the player must remove the jewelry/items in question.
6. Each team must begin the game with five (5) players.
7. Teams are required to be present 15 minutes prior at their designated court, as game times are only approximate. The penalty for not being at the court at the required time will be one point per minute. Following ten minutes, the game is a forfeit.
8. Each player is allowed SIX (6) personal fouls and on the SIXTH (6th) foul that player will be disqualified. After fouling out, a player may not re-enter the game. A team may continue to play with less than FIVE (5) players; however, once a team has three players or less, the game will end and the team will forfeit regardless of the score of the game.
9. Flagrant fouls will be penalized with free throws and/or ejection from the game. Fighting is strictly forbidden and players and/or teams may be disqualified from the league. The following penalties will be assessed at a minimum: 1st fight – player/players will be disqualified from the league. 2nd fight – team will be disqualified from the league. Other penalties may follow at the discretion of the DREAMLEAGUE board.
10. 2 technical fouls in one game shall result in automatic ejection and may result in other penalties as decided by the DREAMLEAGUE board.
11. Players may only participate on one team in one division unless permission is granted from the DREAMLEAGUE BOARD. Any player caught playing on another team will result in the disqualification of such player and each team that he or she played with during the league.
12. After the initial jump ball to begin the game, all jump balls will be decided by the alternate possession rule.
13. TEAM FORFEITS: Any team that forfeits a game either by not showing up on time or walking off the court during a game may be disqualified from the league pending the decision of the DREAMLEAGUE Board.
14. Tie Breaking Procedure: A) Two team tie – head to head, win/loss between the two teams tied. B) Three team tie – to determine first place: head to head W/L among three teams tied, then total point differential of the three teams tied against each other if necessary. To determine second place: head to head Won/Loss. C) Four team ties – settle the highest ranking team first, then revert back to three team tie break rules, and so on. If any point differential ties exist after taking the sum total of all tied teams, then total point differential of all teams in your division is the next tiebreaker.
15. Conduct: DREAMLEAGUE has a zero tolerance policy regarding fighting and acts of violence. Please see paragraph 9 for penalties for fighting during games. Any player or team personnel committing an act of violence will be (i) ejected from the game, (ii) disqualified for the remainder of the league and (iii) asked to leave the venue immediately. If circumstances warrant, violators will be remanded to local law enforcement authorities. Also, at staff/director’s discretion, any player, coach, team support personnel, league participant, or fan exhibiting conduct unbecoming to the event may be subject to disqualification from the league and ejection from venues at any time.
16. Other rules: The DREAMLEAGUE Board may make any other decisions in the interests of sportsmanship, fairness, time, etc. These decisions are final.
PLAYOFF ELIGIBILITY
1. Player must have played at least 1 Regular Season game for the team.
2. Top 8 Teams in each Conference make playoffs.
REGISTRATION
1. FULL LEAGUE FEE is due by the 1st game of the regular season.
2. Once the regular season has begun and full league fees paid, there are no refunds under any circumstances.
3. Cash, personal cheques, company cheques, as well as online payments are all welcome.
SCHEDULING
1. Schedules will be posted 2 weeks in advance once teams are finalized. Written notice to reschedule must be made a week in advance to info@dreamleague.com.hk.
2. Schedules on our website www.dreamleague.com.hk are FINAL. Teams may request for rescheduling as per (1) above as long as the opposing team agrees to the change. Opposing teams have the right to refuse.
3. A HKD $500 fee will be charged for all rescheduled games involving renting of new courts and hiring referees.
ACKNOWLEDGEMENT OF RISK OF INJURY CLAUSE
As a participant in Dreamleague, you recognize and acknowledge that there are certain risks for physical injury and you agree to assume the full risk of physical injuries, including death, damages of loss which you may sustain as a result of participating in any and all activities connected with or associated with Dreamleague.
